What Does Pokémon Go Mean for Retailing and Brands?
EVERYTHING. Pokémon Go emerged overnight and has become an extraordinary phenomenon. As of last week, the app had over 20 million active users making it the biggest mobile game in the history of the U.S. On Monday, July 11th, the average iPhone user spent 33 minutes in the Pokémon Go app, compared to 28 minutes on the Facebook app, 18 minutes on the Snapchat app, 17 minutes on the Twitter app, and 15 minutes on the Instagram app.* So why is this so relevant to Retailers and Brands? As Retailers, Brands and Malls battle for consumer traffic and spend across all demographic segments, Pokémon Go is just the beginning of what TGC believes will be a "4D" Omni-channel movement. "4D" Omni-channel will provide Retailers and Brands with a set of tools to reach and engage consumers in entirely new ways, far beyond purely gaming. While some retailers have immediately benefited from Pokémon Go (GameStop reported that [...]